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Read Aloud Virginia - Book Store - Basic Drawing for Games

Basic Drawing for Games
List Price: $29.99
Our Price: $22.79
Your Save: $ 7.20 ( 24% )
Availability: Usually ships in 24 hours
Manufacturer: Course Technology PTR
Average Customer Rating: Average rating of 2.0/5Average rating of 2.0/5Average rating of 2.0/5Average rating of 2.0/5Average rating of 2.0/5

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Binding: Paperback
Dewey Decimal Number: 006.6
EAN: 9781592009510
ISBN: 1592009514
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 232
Publication Date: 2005-10-10
Publisher: Course Technology PTR
Studio: Course Technology PTR

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Editorial Reviews:

Lay the foundation for your career in game development. Learning to draw well is crucial to the development of the game artist. Basic Drawing for Games teaches fundamental drawing skills and principles as they relate to game development. Beginning with basic drawing techniques and concepts, the book moves on to focus on the areas that are critical for beginning artists to understand when approaching art for games. Learn everything from how to properly hold and use a pencil and how to add imagination to drawing, to more game-specific skills like character design and storyboarding. Step-by-step projects reinforce each skill and allow you to apply them to game development scenarios. Get started on the path to becoming a great game artist!


Spotlight customer reviews:

Customer Rating: Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5
Summary: Perhaps good for beginners...but still of limited usefulness
Comment: I was very excited about recieving this item...I've been a casual artist for my whole life and have been becoming increasingly interested in joining the gaming industry. I was hoping that this book would bridge the gap between a traditional fine art background and the gaming world at a basic level. Wrong.

This book is a basic drawing book, plain and simple. It takes you through the basics of drawing that you would get with any beginning drawing class; composition, perspective, etc. There are better drawing books out there for this purpose. It was also disconcerting to me that the person who wrote this book is not a particularly strong renderer...some of the illustrations that he has in the book to demonstrate certain principles look rough and have a lot of anatomical/perspective problems. I expected higher quality from someone with so much experience.

If you're a fledgling artist wanting to break into the concept art/gaming field I think your money would be much better spent on art supplies or more serious art/anatomy books. Hang out on conceptart.com and draw draw draw! Pass this book by.


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